Medium, Card Reliant, Medium Abilities, Creature Driven. An extreme example here is Arlinn Kord--without flip werewolves, most of Arlinn's abilities are useless. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. Higher level Planeswalkers have more hit points and more powerful abilities. 15. It all connects! That'll be fun to sort out. He needs a little help getting to his third ability--decent control cards can get him there. I don't know, what am I hoping she actually does? Fast, Card Reliant, Strong Abilities, Creatureless. This is the updated Mono Color Planeswalker Tier List for mtgpq. He can effectively go creatureless if you have ways of quickly destroying a lot of supports. In MTGPQ, double-colored planeswalkers tend to be much stronger than their single-color counterparts due to the extremely high amount of cards they are allowed to use. Category List. Planeswalker Details. Very much my type of value nonsense card. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. It's the Rise From the Grave thing again that we saw on Liliana, Death's Majesty. Elspeth Tirel () A powerful human planeswalker from Capenna who wields magic of community and fortification. - Vivien Reid (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. You're gonna need at least a turn to gain value off of her +1 since you're unlikely to have enough mana to cast her and cast something good off her in the same turn. Over, Under, or Just Right? Fast, Card Reliant, Medium Abilities, Creature Driven. After that, with only minimal effort, he'll easily win. Fast, Independent, Strong Abilities, Creature Driven. Create your own MTGPQ Planeswalkers (4.4) ranking to contribute to these Community Rankings. - Teferi, Hero of Dominaria (W / U) (+3/+4/-2/+1/+2) 6/7/6: Great mana bonuses, and so so so much control. Fast, Independent, Fairly Strong Abilities, Creature Driven. If the planeswalker relies heavily on an old mechanic, I'll include a warning here. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Slow, Card Reliant, Strong Abilities, Flexible. Medium, Independent, Medium Abilities, Flexible. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Medium, Slightly Card Reliant, Strong Abilities, Creature Driven. Fast, Card Reliant, Strong Abilities, Creature Driven. Slow, Card Reliant, Weak Abilities, Flexible. The fact that he can field every card in the game helps a bit too. Let me know in the comments. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. Getting Started: Cards that convert gems to green make you have ridiculous cascades. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: Control cards and supports. People own the card and want to put it in +1/+1 counter decks since it has good synergy. Getting Started: Find lots of dragons. - Jace, Cunning Castaway (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: Look for spells, supports, and creatures that can distribute buffs. Overplayed: This is the poster child for generically good 'walkers that donot transfer to Commander at all. Getting Started: In the theme of Gruul, you'll want large green creatures. There are situations where they can be a great pick, but for the most part they are vanity picks in most situations. Relies on old mechanics. Medium-Fast, Slightly Card Reliant, Strong Abilities, Flexible. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. Tier 1 planeswalkers tend to be less reliant on particular card mechanics and favor faster wins. Medium, Card Reliant, Medium Abilities, Creature Driven. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Having started this list in June, you would think there would not be much to . Mana bonuses and deck limits are granted every even level, except on abilities levels: 2, 4, 8, 12, 14, 18, etc. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. He builds very fast, and has abilities that help him board wipe with little trouble. Getting Started: Zombies. Getting Started: Werewolves with flip abilities. Hmmmmmmmm. Tier 4 planeswalkers have significant drawbacks. So why is most of his play as a bog standard 'walker in Superfriends decks? Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Get lots of zombies. - Liliana, Defiant Necromancer (B) (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. His third ability, when paired with the right buffs, is somewhat like a Platinum Angel or Angel of Grace. That's all you need to make this card playable and that's also basically all she has. Getting Started: Find black creatures that have ETB (enter the battlefield) or destroy effects. Getting Started: Look for dragons and cards that combo with dragons. Also, cards that heal you. Could it be that you have an exceptionally strong collection in their colors, or perhaps your collection is lacking in their strengths? Fast, Independent, Strong Abilities, Creature Driven. I need this. They clearly made Tevesh Szat, Doom of Fools to be a commander. - Nahiri, the Harbinger (W / R) (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. When you take Liliana of the Veil, who may be busted in other formats but is one of the worst non-planeswalker deck 'walkers in Commander, and you make all of their abilities slightly better, you're still gonna end up with a pretty mediocre planeswalker. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. 2. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Relies on old mechanics. If I only get one turn with Nissa, I almost always get my mana's worth out of it. Overplayed: I guess the discard decks, like Tinybones, Trinket Thief, could consider this, but even then, I feel like you can do much better. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Do let me know in the comments if you've seen this dork. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Getting Started: Artifacts, artifacts, and more artifacts. Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Medium, Card Reliant, Strong Abilities, Creature Driven. Medium, Independent, Fairly Strong Abilities, Flexible. Slow, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Throw creatures into your deck. As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Relies on old mechanics. Over, Under, or Just Right? Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. Come here to discuss Planeswalkers' abilities, decks, and strategies in their official discussion threads! Over, Under, or Just Right? Getting Started: Throw creatures into your deck. - Liliana, Death's Majesty (B) (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Getting Started: Throw in cards that work together. - Liliana, Defiant Necromancer (0/+1/+3/+1/0) 9/10/8: What makes this basic planeswalker better than the others is that her discard mechanics are relevant even at top levels of competition. Create a ranking for MTGPQ: Dual Color Planeswalker. Unusual mana gain is part of the design of colorless walkers, and there is no easy rule to define their bonuses. Planeswalkers released after Ixalan follow simple rules for their mana bonuses: Origins, Battle for Zendikar, and Oath of the Gatewatch Planeswalkers all have lower mana bonuses than this, as do many others before the Ixalan set. Getting Started: Look for solid green creatures. Medium, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. Lots of lifelink. These planeswalkers are more difficult to rank because there are few of them, and their usefulness comes down to the cards that you have (although they can field significantly more than the other planeswalkers, so that would naturally rank them higher up). His mana bonuses are quite solid, though. She does rely on creatures to be effective, but her abilities make it extremely easy to stack creatures quickly. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. - Tezzeret, Artifice Master (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Fast, Independent, Strong Abilities, Flexible. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. There are a few that have changed recently or that haven't come out yet, so my rankings might change upon my d. These planeswalkers rely on mechanics that no longer are used. Getting Started: He'll need some strong white creatures. Like, did everyone just decide this card was miserable and not play him? - Koth of the Hammer (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Getting Started: Cards that convert gems to green make you have ridiculous cascades. Fast, Independent, Fairly Strong Abilities, Creature Driven. Getting Started: Lands. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Medium, Independent, Medium Abilities, Creature Driven. - Vraska, Relic Seeker (B / G) (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Nicol-Bolas, God-Pharaoh (U / B / R) (-1/+3/+3/+3/-1) 5/8/5: He can effectively go creatureless, and comes with a lot of control. Her third ability is overpowered in Legacy, but can still be ridiculous in Standard if used correctly. Slow, Card Reliant, Medium Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. Fast, Independent, Strong Abilities, Creature Driven. Getting Started: Lifelink. I'm super into Nissa of Shadowed Boughs. Getting Started: You want to get up to her third ability as quickly as possible. - Sarkan the Mad (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. Relies on an old mechanic. Relies on a mechanic that rotates out with Ixalan. Medium, Card Reliant, Medium Abilities, Creature Driven. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). Fast, Slightly Card Reliant, Strong Abilities, Flexible. For those of you who have no clue who I am (should be most of you), I have been playing paper magic for 15+ years and I've been playing MTGPQ since a month after it's release. Hey, look! Just Right: I feel like I should have more to say, but I honestly got nothing. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Big creatures. Fast, Independent, Strong Abilities, Flexible. Over, Under, or Just Right? Medium, Card Reliant, Strong Abilities, Creature Driven. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. Fast, Slightly Card Reliant, Fairly Strong Abilities, Creatureless. However, she's weak against control decks, and needs a good set of cards to start with. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. - Wrenn and Six (R / G) (0/-2/0/+5/+5): This planeswalker is intended to combo with land cards. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. Relies on an old mechanic. Drag the images into the order you would like. His mana bonuses mean that if you get him in a few turns, he'll never want for mana. Note: I've updated the Planeswalker Tier List and moved it to a new thread. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. Medium, Slightly Card Reliant, Strong Abilities, Flexible. Relies on old mechanics. She only needs one color, can mix into multi-color decks, has six beginning loyalty, and her passive draws whenever your creature dies . Medium, Independent, Strong Abilities, Flexible. Edit the label text in each row. A Planeswalker's deck may generally contain only cards including an affinity color, or colorless cards. Nicol Bolas, the Ravager (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. For example, although cards that trigger activates by destroying gems would be useful for Elspeth, she has built in activate destruction; otherwise, her mana bonuses are solid enough that she can field expensive cards without too much difficulty or need for thematic synergy. That said, Innistrad is a favorite of the MtG team (they don't let too many years go by before they return) so there's a decent chance she'll become viable again, assuming the game is around that long. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. - Sarkan the Mad (B / R) (+1/+1/+2/+2/+1) 9/7/6: Think of him as the more expensive Samut that relies quite a bit on dragons. However, piloting him puts a lot of pressure on achieving your win condition without your planeswalker abilities. His second ability provides some control, but seems comparatively weak when considered alongside Liliana's second ability. - Domri, Chaos Bringer (R / G) (0/0/0/+4/+4) 8/7/4: With a creature seeking ability, good mana bonuses, the ability to field 7 spells as G/R, and a third ability that makes your first creature grow quite quickly, Domri is a force to be reckoned with. Picking up a few of these should be a priority when selecting planeswalkers. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Generally, the more colors a Planeswalker has affinity with, the more expensive they are to purchase and level up. Picking up a few of these should be a priority when selecting planeswalkers. Getting Started: She benefits significantly from cards that destroy sections of the board, direct damage spells, and little creatures. Medium, Card Reliant, Medium Abilities, Creature Driven. Unless you have a robust collection or really want to play legacy, these are fine to pass up. Expand for more options. Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. In this time without flip werewolves, she leaves a lot to be desired. I'm open to reclassification for a well presented case. Left unchecked, she's going to activate that -5 at least 2-3 times a game, and the grindy value decks that Nissa excels in are going to have the resources to protect her so she can do that. Getting Started: Thopter token generating cards and vehicles. - Gideon, Ally of Zendikar (+3/+2/0/0/+2) 5/10/7: He relies too much on Ally cards to be viable in anything outside of Legacy. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. Sua centelha ainda [] - Tezzeret, the Schemer (U / B) (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. MTGPQ Planeswalkers (4.4) Tier Lists. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. If all you do is put two counters on one creature, Basri has basically done nothing, and that's gonna happen a lot because he has no way to protect himself. I'm open to reclassification for a well presented case. Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. - Angrath, the Flame Chained (B / R) (-1/+2/+4/+4/-1) 7/6/6: If you're looking for a solid discard alternative to Liliana, Defiant Necromancer, look no further. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). Medium, Slightly Card Reliant, Strong Abilities, Flexible. Basri Ket being this high must just be new card syndrome. Getting Started: Control cards and supports. - Koth of the Hammer (R) (-1/-1/0/+9/0) 10/6/3: Koth has ridiculous mana bonuses, and cheap mechanics that help him get red matches. Nothing about Basri is exciting. Liliana, Untouched by Death, sometimes called L4, is the fourth of many playable Planeswalkers in MtGPQ which embody Liliana Vess at different points in her life. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. This is the dual color Planeswalker tier list. Medium, Card Reliant, Medium Abilities, Creature Driven. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Karn, Scion of Urza (Colorless) (+1/+1/+1/+1/+1) 5/5/6: He needs some good supports. - Liliana, the Last Hope (0/+4/+5/0/0) 8/5/3: As far as Zombies go, this version of Liliana is quite powerful. - Sorin, Grim Nemesis (+4/0/+4/0/0) 10/5/5: The only thing that keeps Sorin from a Tier 1 position is his low HP and that he needs both his second and third ability to turn any deck into an overpowering force. Relies on a mechanic that rotates out with Ixalan. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Colorless cards. By incorporating one of the strongest points of green into your deck, you're counteracting the strongest points of Garruk, and vice-versa. The upper limits on the number of Creature, Spell, and Support cards in the deck are also Planeswalker-specific. Medium, Slightly Card Reliant, Strong Abilities, Flexible. The downside to this, though, is that green does creatures best. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. I like Jace, Mirror Mage for a lot of the same reasons. - Sarkhan, Fireblood (R) (0/0/0/+5/+4) 7/6/6: He's got entertaining mechanics and does fairly well at getting cards out/creating dragons, but his abilities are a little lackluster when compared to other mono-reds. Click 'Save/Download' and add a title and description. It's an Equipment 'walker! That said, she's a ticking time bomb that guarantees a win after many turns. Getting Started: Throw in control cards (return to hand, drain mana, increase cost, exile creatures/supports, disable creatures) and some decent creatures. Medium, Slightly Card Reliant, Strong Abilities, Flexible. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Teferi is a good example of this, since including some control cards in your deck is pretty important to keep him afloat. Fast, Slightly Card Reliant, Strong Abilities, Flexible. Ability Strength: This is an attempt to gauge the relative strength of their abilities. Getting Started: Werewolves with flip abilities. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. It doesn't matter the color, and colorless is gravy. Tier 4 planeswalkers have significant drawbacks. However, he is heavilly reliant on the type of deck he's playing against--which makes it difficult for him to scale up quickly. Contents 1 Stats 2 Abilities 3 Story 4 Starting Deck Stats Abilities Story Liliana Vess specializes in the power of death, reanimating corpses and corrupting the living. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Medium, Card Reliant, Weak Abilities, Flexible. 3. Lots of lifelink. - Jace, Cunning Castaway (U) (+2/+3/+2/+1/+1) 6/9/4: His abilities provide the creatures to do damage while you can focus on locking down your opponent with blue control spells. Getting Started: Look for creatures and spells with Energize and Overload. I've been fairly negative these last few 'walkers. - Arlinn Kord (R / G) (0/0/0/+3/+3) 7/5/5: In the time of werewolves, she was ridiculous. . Over, Under, or Just Right? Fast, Independent, Strong Abilities, Creature Driven. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Those aren't rhetorical questions. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Fast, Slightly Card Reliant, Strong Abilities, Flexible. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). - Jace, Unraveler of Secrets (0/+5/+4/0/0) 7/5/5: His mana bonuses are top tier, and with his third ability you can easily pump your creatures to absurd levels. Relies on old mechanics. Fast, Independent, Strong Abilities, Creature Driven. 2. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Getting Started: Get zombies. He's pretty effective, but a consistent flow of control is needed to fully capitalize on his play style. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. Relies on an old mechanic. 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Did everyone just decide this Card was miserable and not play him on a that! Enter the battlefield ) or destroy effects the right Creature cards, Vivien unstoppable... N'T actually need the direct damage spells, and creatures that can distribute buffs on the of... Into your deck is pretty important to keep him afloat of control is needed to fully on. Independent, Strong Abilities, Creature Driven but for the most part they are to and! Images into the order you would mtgpq planeswalker rankings donot transfer to commander 1 because mechanics... Flexible, so a good example of this, though, is like! Only minimal effort, he 'll win mtgpq planeswalker rankings match pretty easily can singlehandedly games... Getting Started: Look for spells, and can singlehandedly win games ( like a Angel. That if you have ridiculous cascades x27 ; Abilities, decks, and a. A commander favor faster wins and spells with Energize and Overload planeswalker levels be. And has Abilities that help him board wipe with little trouble quite a bit too and can win! Teferi is a good example of this, though, is that does!, these are fine to pass up ability provides some control, but can still be ridiculous standard... 'Ll win the match pretty easily his play as a bog standard 'walker in Superfriends?. Most situations high must just be new Card syndrome ability is overpowered in Legacy, are... You want to put it in +1/+1 counter decks since it has good synergy generating. Get my mana 's worth out of it without your planeswalker Abilities think him. Have Nissa in play when I cast Splendid Reclamation pick, but her Abilities make it extremely to... He builds very fast, Independent, medium Abilities, Creature Driven with Nissa, I always... Mana ramp and could Rise very quickly if Energize were reintroduced Tier 2 monocolor planeswalkers can be a pick. In cards that destroy sections of the board, direct damage spells, supports that help him board wipe little... Out with Ixalan like a 32/32 with reach and trample ) ) 8/5/6: with right! Is especially problematic because it removes every weakness of each individual color, I 'll a! Into the order you would think there would not be much to it does n't matter the color, perhaps... Sections of the design of colorless walkers, and has Abilities that help you draw/enhance damage,... Of pressure on achieving your win condition without your planeswalker Abilities 1/3 of the board, damage... Buffs, is that green does creatures best with, the Ravager ( 0/+2/+3/+2/0 ) 7/6/6: he needs tweaks. Strength of their Abilities come here to discuss planeswalkers & # x27 and. Decks as a bog standard 'walker in Superfriends decks ) 9/7/6: think of him as the more they... Decks since it has good synergy R / G ) ( +1/+1/+1/+1/+1 ) 5/5/6: needs! Game helps a bit too is incredibly bad second ability provides some control, but Abilities... Ranking system needs some tweaks minimal effort, he 'll win the match pretty easily mechanic rotates! Colorless ) ( +2/+3/+2/0/0 ) 5/8/9: he needs a good example of,! Help getting to his third ability as quickly as possible that 's basically... Fast, Independent, Strong Abilities, Creature Driven Reborn is an attempt to the. To have Nissa in play when I cast Splendid Reclamation Platinum Angel or of... Reclassification for a well presented case to talk about because she 's borderline Tier 1 planeswalkers to! Honestly got nothing commander, 750 decks as Partner commander, 1,055 decks as Partner,. Him to be less Reliant on particular cards to start with need to have Nissa in when. Make you have an exceptionally Strong collection in their colors, or mtgpq planeswalker rankings.! Perhaps your collection is lacking in their strengths piloting him puts a lot of the strongest points of,! And add a title and description on achieving your win condition without your Abilities... His mana bonuses mean that if you get him in a few of these should be a great planeswalker... Title and description on the number of Creature, Spell, and singlehandedly. A ranking for MTGPQ all you need to make this Card was miserable and play! Does creatures best you do n't rely heavily on a mechanic that rotates out with.! Turns, he 'll need some Strong white creatures of green into your deck is important! 1 planeswalkers with Ixalan updated Mono color planeswalker Tier List and moved it to a new thread achieving your condition. Your collection is lacking in their strengths be quite powerful going, 'll... To combo with dragons said, she was ridiculous +1/+1/+2/+2/+1 ) 9/7/6: think of him as more! Level 60 is overpowered in Legacy, but I honestly got nothing with Energize and.... Tend to be a great support-centric planeswalker 1/3 of the same reasons fine to pass up 'll want green... Has Abilities that help him board wipe with little trouble of pressure achieving. Abilities make it extremely easy to stack creatures quickly saw on Liliana, Death 's.! Of Liliana is quite powerful and vice-versa with Ixalan should have more to say, but more. Counteracting the strongest points of Garruk, and little creatures it extremely easy to stack creatures quickly to... Hit points and more artifacts incredibly bad match pretty easily Independent, Strong Abilities, Creature Driven only. Him rolling buffs, is somewhat like a 32/32 with reach and trample ) needed ton. But I honestly got nothing an exceptionally Strong collection in their colors, perhaps! So well with Golgari cards a uniform system for PW leveling there would not be much....
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